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3 Pokémon Games That Didn't Get the Appreciation They Earned

In the wake of a glimpse of global harmony thanks to Pokemon Go, there's no question that the monster collecting franchise is about as ubiquitous video games around. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The persistent excitement surrounding card prices guarantees almost daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and popularity, there are still Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were buried under the hype of the core series. These are Pokémon games released on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary realities that would come with owning a pet. Admittedly, there are small features like these in modern games—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's proposal to observe your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel states that, after almost twenty years of playing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.


Given numerous core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

About the author

John Hall

An experienced writer and reviewer specializing in equipment and tools, sharing valuable insights and tips.

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